GYMSCAPE
Progression

Skills & XP

Two skills carry your character, and you train both with your actual body.

Strength

Earned by resistance work: push-ups, squats, sit-ups, lunges, high plank, and dumbbell exercises like bicep curls. Every honest rep pays Strength XP. In combat, Strength decides how hard you hit (see Combat), and the heaviest gear in the game refuses to be equipped below certain Strength levels.

Agility

Earned by cardio and movement: jumping jacks, high knees, and above all steps. Walking with a gathering session open pays 1 Agility XP per step, and your banked steps pay the same when you spend them. In combat, Agility decides how often you hit. Higher Agility also unlocks better trees to chop.

The curve

Levels follow the classic exponential XP curve: early levels fly by, level 99 is a genuine life achievement. Your total level (Strength + Agility) is what the global hiscores rank, and yes, it's public.

Where's Woodcutting? There isn't one, on purpose. Two skills, both earned with your body, both feeding one fight. Trees are gated by Agility because getting to the tree is the workout.
Tempo matters. Slow, controlled reps are worth more XP than frantic ones. The game notices form. Train like you mean it.